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Introduction
Planning Technology Integration
Integration Examples
Performance Indicators
Curriculum Integration Site Map

Examples of Curriculum Integration

Sub-Topics (Click on topic you wish to see)

Integration Examples
Software Description
Activity Introduction
Math, Science, and Social Studies
Expressive Arts


Integration Examples

One example of integrating technology into the early childhood curriculum is a set of activities which were designed around the content of the software program, The Smelly Mystery. Since the program is based on a mystery, children enjoy problem solving and putting clues together to solve the case.

The Smelly Mystery - Curriculum Integration Activity

Software Description

"Smelly Mystery."Mercer Mayer’s character, Little Monster, is a private eye. Along with his friend, Detective Kerploppus, they try to identify the smelly criminal who is responsible for switching smells during Yally’s slumber party. Who could have done it - Little Monster, Jerry Bombanat, Yally, Little Laff, Ickky, or Erg? Collect clues from each page. Each clue is stored in the Clue Case File. At any time the user can check each suspect’s statistics from the Clue Page. Pages are full of animation, sounds, music, humor, and surprises.

Phrases of words are highlighted as the story is read. This program includes a memory game called, Mugs. Peek at the monster’s mug and then recreate it from memory, selecting the correct eyes, nose, mouth, hair, and ears during a given time frame.

"To Top."

Activity Introduction

After previewing, The Smelly Mystery, preschool children might ask, “What’s a mystery?” Young children construct their own knowledge through interaction with their environment and with others. At the computer center, The Smelly Mystery will allow preschool children to construct, investigate, and problem solve along with Little Monster and Detective Kerploppus to identify the smelly criminal who is responsible for switching smells during Yally’s slumber party.

Materials

  • Computer with CD-ROM drive
  • The Smelly Mystery
  • Charts/markers

Introductory Activity

  • Ask the children to share thoughts and ideas about what they might think is a “mystery.”

"To Top."

"Chart of Smelly Mystery."Computer Activity

  • Gather the children at the computer center for story time.
  • Select “new program” from The Smelly Mystery.
  • Encourage children to assist turning the pages of the story (either with a switch, mouse, or IntelliKeys).
  • During the story, ask questions such as: Where’s the clue? or Who are the suspects?
  • Talk about phrases from the program such as: don’t be yellow, mustard; don’t spill the beans; and/or the cheese made me do it.
  • Map the clues from each page.
  • Who did it? Create a rebus chart of the Smelly Mystery characters (Little Monster, Jerry Bombanat, Yally, Little Laff, Ickky, and Erg). Before the story begins have the children place their labeled photo on the rebus chart to guess who they think will switch the smells. Before the end of the story, ask the children again who they think switched the smells. Allow them to change their guess on the rebus chart.

"To Top."

"Math Class Activity."Extended Activity

After the group reading activity is completed, have children freely explore The Smelly Mystery program during computer time.

Create a Smelly Mystery Book for the library center. Boot the software program. Use a screen dump program or if you have a Macintosh computer with System 7.1 or higher, you can press Command-Shift-3. You will hear a “Click” similar to the sound a camera makes when it takes a picture. The captured image is saved as a “Picture” on the desktop. Each graphic file is named as “Picture 1,” Picture 2,” and so on. The number of graphics you can capture depends on the memory availability of your computer. The graphics can be printed from Simple Text or placed into a graphic program. Besides printing the pages, print each individual character. Laminate pages and characters. Create a book pocket to store the characters. Bind the book. Glue the female Velcro to the backside of each character. On the suspect page, glue a strip of male Velcro to the page. When reading the story to the children, they can make a prediction on who switched the smells and place the character on the suspect page. Allow children to create their own ending.

"To Top."

Summary

Children will construct, investigate, and problem solve during this activity. There is something new everyday with The Smelly Mystery. At the computer center, don’t be surprised to hear the children ask, “Where’s the clue?” and respond, “In the refrigerator!” or shout “I got a clue.”

Integration Strategies for Curriculum Areas

Emergent Literacy

  • Gather the children at the computer center for story time. Select “new program” from The Smelly Mystery. Encourage children to assist turning the pages of the story (either with a switch, mouse, or IntelliKeys). During the story, ask questions such as: Where’s the clue? or Who are the suspects?
  • After the group reading activity is completed, have children freely explore The Smelly Mystery program during computer time.
  • Create a book, based on the Smelly Mystery. Each child could draw/illustrate/write about who they think switched the smells.
  • Create a HyperStudio book with the theme of the Smelly Mystery.
  • Talk about phrases from the program such as: don’t be yellow, mustard; don’t spill the beans; and/or the cheese made me do it.
  • Map the clues from each page.
"HyperStudio." View http://www.hyperstudio.com/

"To Top."

Math, Science, and Social Studies

"Smelly Mystery Chart."Who did it? Create a rebus chart of the Smelly Mystery characters (Little Monster, Jerry Bombanat, Yally, Little Laff, Ickky, and Erg). Before the story begins have the children place their labeled photo on the rebus chart to guess who they think will switch the smells. Before the end of the story, ask the children again who they think switched the smells. Allow them to change their guess on the rebus chart.

  • Let the children predict who switches the smells.
  • Chart the children’s predictions (example at right).
  • Discuss how ice cubes are made. Make ice cubes in class.
  • Discuss right and wrong.
  • Display a variety of food or objects in the classroom.
  • Discuss different smells, such as flowers from a flower shop, fish from the market, food from the grocery store, or food from a restaurant.
  • Make a case file of each character.
  • Discuss the different and similar features of each character.
  • Compare each suspect’s features.
  • Graph the children’s predictions using the software program, Graph Club (Tom Snyder).
  • Print in poster size.
  • Display results in the classroom.
"Graph Club."

Graph Club Software

http://www.tomsnyder.com/
products/product.asp?SKU=GRPV20

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Expressive Arts

"Bean Bags."After viewing the program, The Smelly Mystery, invite the children to draw a picture of who they think switched the smells.

  • Add different smells to home-made play dough. See if children can identify the different smells. Sculpt characters from smelly play dough.
  • Draw characters from the program at the easel. Display the children’s Smelly Mystery art work. Have the children reflect about their drawing. Write each child’s reflection and display with drawing.
  • Capture an image from the software program or use a photo from a digital camera. Print onto T-shirt Transfer Paper. Iron onto T-shirts. Using acrylic paint include the child’s hand print on the shirt.
  • Make bean bags with iron on transfers of each character from The Smelly Mystery. Select two children to dress up as Little Monster and Detective Kerploppus (simple hats and coats). Ask Little Monster and Detective Kerploppus to leave the classroom. Meanwhile the other children select and hide the bean bag of the character who is the evil smell switcher. When Little Monster and Detective Kerploppus enter the room, they are expected to find the smell switcher (bean bag). They can ask the other children for clues.
  • "Children Singing.:Learn various music lyrics from The Smelly Mystery. For example, in the grocery store the ice box raps:
    • Ice ice monster, ice ice monster
    • If you want the water to freeze
    • Turn the thermostat to 32 degrees
    • Fahrenheit to zero degrees or
    • Centigrade and that was gross
    • That’s how ice cubes are made

"To Top."

Family and Community

Print the HyperStudio Smelly Mystery book. Allow children to check out the book to take home to share with the family.

In the classroom newsletter, describe to parents how the children enjoy the new software program, The Smelly Mystery, at the computer center.

  • Invite a police officer to the classroom to discuss how they solve crimes.
  • Send some smelly play dough home with each child. Put the play dough in a plastic zipper bag with a note to parents that includes the recipe.

"Connie Snack."Cooking/Snacks

  • Serve orange juice and peanut butter with crackers. Talk about how each food item smells. Can they tell the difference?
  • Make smelly play dough. Recipe: 2 cups flour, 2 Tbs. cooking oil, variety of Kool-Aid (for different smells), 2 Tbs. alum or cream of tartar, 1 cup salt, and 1 cup plus 1 Tbs. boiling water. Mix the Kool-Aid with the hot water before adding to the flour mixture.

Information on The Smelly Mystery:
Publisher: GT Interactive Software

  • System Requirements: Macintosh system 7.1 or later
  • 8 MB RAM
  • CD-ROM drive
  • Color Monitor
  • Mouse

PC 486DDX2-66 (minimum) processor

  • 8 MB RAM
  • Super VGA display
  • CD-ROM drive
  • SoundBlaster
  • Mouse
    • Optional- External Speaker

"To Top."

"Smelly Mystery." View Smelly Mystery
http://smartkidssoftware.com/ndgti1.htm
 

Review of The Smelly Mystery - Other Integration Examples

"Thinkin Things." View Thinkin' Things PDF
"Green Eggs and Ham." View Green Eggs and Ham PDF 
"Just Me and My Mom." View Just Me and My Mom PDF

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Last Update July 26, 2007 | © 2004  All rights reserved. | Center for Best Practices | Text Only |