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Software ClassificationSoftware for young children can be classified in a variety of ways. The following categories identify five methods by which early childhood software can be organized.
Function Software may be designed to perform a variety of functions. One way
of categorizing software according to functions was developed in 1980
by Taylor and can still
be used today. (Taylor, R.P. (1980). The Computer in the School: Tutor,
Tool, Tutee. New York: Teachers College Press.) Taylor defined three categories:
Tool, Tutor, and Tutee. ToolWhen children use tool software, they are using the computer as a tool to create a product, such as a drawing or written product. A popular program which fits into this category is Kid Pix. There are several versions of this program available including Kid Pix Deluxe and Kid Pix 3. No matter what version is used, the software provides children with a tool for creating their own drawing. When set up for use with an adaptive device, even children with physical disabilities can produce art work they could not otherwise create. TutorMost software programs used with young children today probably fall into the category of tutor. Software can help teach children skills directly, such as through drill and practice type of programs, or indirectly and in more interactive manner, such as with the Living Books programs. Children can learn early print concepts as they use one of the story programs, such as Just Me and My Grandpa. Other programs, such as Edmarks Millies Math House and Sammys Science House teach children math and science concepts.
TuteeWith tutee software children teach the computer to do something. A limited number of programs fit into the category of tutee. Two of these programs used in early childhood are Logo and HyperStudio.
Both programs are considered authoring programs in which children
create a set of procedures for the computer to perform.
Logo allows children to command a small turtle around the screen
to create a drawing, reach a goal or run a small robot.
With
Hyperstudio, children can create storybooks about themselves
or classroom experiences. They record words, and add photos,
drawings and text to produce a program which can be enjoyed
over and over at the computer.
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Last Update July 26, 2007 | © 2004 All rights reserved. | Center for Best Practices | Text Only | |