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Main Topics

Introduction
Evaluation Factors
Classification
Levels of Interactivity
Software Content
Benefits
Performance Indicators
Software Evaluation Site Map

Software Classification

Sub-Topics (Click on topic you wish to see)

Software Function
Levels of Interactivity

Software Classification

Software for young children can be classified in a variety of ways. The following categories identify five methods by which early childhood software can be organized.

  • Function
  • Level of interactivity
  • Content
  • Adaptive input
  • Learning preferences

Function

Software may be designed to perform a variety of functions. One way of categorizing software according to functions was developed in 1980 by Taylor and can still be used today. (Taylor, R.P. (1980). The Computer in the School: Tutor, Tool, Tutee. New York: Teacher’s College Press.) Taylor defined three categories: Tool, Tutor, and Tutee.
"To Page Top."

Tool

When children use tool software, they are using the computer as a tool to create a product, such as a drawing or written product. A popular program which fits into this category is Kid Pix.

"Kid Pix Software."

Link to Kid Pix Software.
http:// www.broderbund.com/

There are several versions of this program available including Kid Pix Deluxe and Kid Pix 3. No matter what version is used, the software provides children with a tool for creating their own drawing. When set up for use with an adaptive device, even children with physical disabilities can produce art work they could not otherwise create.

Tutor

Most software programs used with young children today probably fall into the category of tutor. Software can help teach children skills directly, such as through drill and practice type of programs, or indirectly and in more interactive manner, such as with the Living Books programs. Children can learn early print concepts as they use one of the story programs, such as Just Me and My Grandpa. Other programs, such as Edmark’s Millie’s Math House and Sammy’s Science House teach children math and science concepts.

"Just Me and My Grandpa Software." Just Me and My Grandpa
http://www.kidsclick.com/descrip/justme_grandpa.htm
"Sammy's Science House Software."

Link to Sammy's Science House.
http://www.riverdeep.net/products/early_
learning/sammys_sh.jhtml#universalacc

Tutee

With tutee software children teach the computer to do something. A limited number of programs fit into the category of tutee. Two of these programs used in early childhood are Logo and HyperStudio.

"Logo Software Program."

Logo Software Program.
http://el.media.mit.edu/logo-foundation/products/software.html

"HyperStudio."

Link to HyperStudio.
http://www.hyperstudio.com/

Both programs are considered authoring programs in which children create a set of procedures for the computer to perform. Logo allows children to command a small turtle around the screen to create a drawing, reach a goal or run a small robot. With Hyperstudio, children can create storybooks about themselves or classroom experiences. They record words, and add photos, drawings and text to produce a program which can be enjoyed over and over at the computer.
"To Page Top."

"Hyperstudio Information in Emergent Literary Workshop".

HyperStudio Information in
Emergent Literacy Workshop


Next Sub-topic. Levels of Interactivity

 

Last Update July 26, 2007 | © 2004  All rights reserved. | Center for Best Practices | Text Only |