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When the right software is paired with a computer and enthusiastic children, the computer can sing or draw; tell stories or write stories; play individual games or operate a robot; and take its place beside books, blocks, toys, paint, and crayons in the lives of young children.
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Patricia Hutinger & Joyce Johanson
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Purpose of this Workshop
This workshop provides the framework for the appropriate use of technology
with young children and provides participants with a continuum of levels
of software interactivity that meets the needs of individual children.
Guidelines for software evaluation to help families and teachers make informed
software purchases are also presented.
Topics in this Workshop
Software Design
Software Evaluation
Levels of Interactivity
Literacy Software
Software Modifications
Workshop Objectives
By the end of this workshop, the participant should be able to:
- describe appropriate ways to use technology with young children
- state benefits of using software with young children
- evaluate software for young children
Key Terms
You can view the key terms for this workshop as a web page, download them as a PDF (suitable for print), as a printer friendly web page, or email them.
: view as web
page : view
as PDF : view
as print friendly page : email terms :
For Further Discussion
We hope that participants will take this information back to their respective homes and schools and use it as a starting point for further discussion. Suggested topics for further discussion on Children's Software include;
- evaluating available software products
- including children's software in long range planning and grant requests
- including children's software in needs assessments
- evaluating use of current software and making appropriate changes
References
Buckleitner, W. (1999). The state of children's software
evaluation - yesterday,
today, and in the 21st century. Information Technology
in Childhood Education Annual, 211-20.
Doty, D. E., Popplewell, S. R., & Byers, G. O. (2001). Interactive
CD-ROM storybooks and young readers' reading comprehension. Journal
of Research on Computing in Education, 33(4), 374-384.
Matthew, K. (1997). A comparison of the influence
of interactive CD-ROM storybooks and traditional print storybooks on
reading comprehension. Journal
of Research on Computing in Education, 29(3), 263-275.
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