|
Integration
Examples
One example of integrating technology into the early childhood
curriculum is a set of activities which were designed around the content
of the software
program, The Smelly Mystery. Since the program is based on a mystery, children
enjoy problem solving and putting clues together to solve the case.
Software Description
Mercer
Mayers character, Little Monster, is a private eye. Along
with his friend, Detective Kerploppus, they try to identify the
smelly criminal who is responsible for switching smells during
Yallys slumber party. Who could have done it - Little Monster,
Jerry Bombanat, Yally, Little Laff, Ickky, or Erg? Collect clues
from each page. Each clue is stored in the Clue Case File. At
any time the user can check each suspects statistics from
the Clue Page. Pages are full of animation, sounds, music, humor,
and surprises.
Phrases of words
are highlighted as the story is read. This program includes a memory
game called, Mugs. Peek at the monsters mug and then recreate
it from memory, selecting the correct eyes, nose, mouth, hair, and
ears during a given time frame.

Activity Introduction
After previewing, The Smelly
Mystery, preschool children might ask, Whats
a mystery? Young children construct their own knowledge through interaction
with their environment and with others. At the computer center, The Smelly
Mystery will allow preschool children to construct, investigate, and problem
solve along with Little Monster and Detective Kerploppus to identify the
smelly criminal who is responsible for switching smells during Yallys
slumber party.
Materials
-
Computer
with CD-ROM drive
-
The
Smelly Mystery
-
Charts/markers
Introductory
Activity
- Ask the children
to share thoughts and ideas about what they might think is a mystery.

Computer
Activity
-
Gather
the children at the computer center for story time.
-
Select new
program from The Smelly Mystery.
-
Encourage
children to assist turning the pages of the story (either with
a switch, mouse, or IntelliKeys).
-
During
the story, ask questions such as: Wheres the clue? or Who
are the suspects?
-
Talk
about phrases from the program such as: dont be yellow, mustard;
dont spill the beans; and/or the cheese made me do it.
-
Map
the clues from each page.
-
Who
did it? Create a rebus chart of the Smelly Mystery characters
(Little Monster, Jerry Bombanat, Yally, Little Laff, Ickky, and
Erg). Before the story begins have the children place their labeled
photo on the rebus chart to guess who they think will switch
the smells. Before the end of the story, ask the children again
who they think switched the smells. Allow them to change their
guess on the rebus chart.

Extended
Activity
After the group reading activity is completed, have children freely
explore The Smelly Mystery program during computer time.
Create a Smelly
Mystery Book for the library center. Boot the software program. Use
a screen dump program or if you have a Macintosh computer with System
7.1 or higher, you can press Command-Shift-3. You will hear a Click similar
to the sound a camera makes when it takes a picture. The captured
image is saved as a Picture on the desktop. Each graphic
file is named as Picture 1, Picture 2, and so on.
The number of graphics you can capture depends on the memory availability
of your computer. The graphics can be printed from Simple Text or
placed into a graphic program. Besides printing the pages, print
each individual character. Laminate pages and characters. Create
a book pocket to store the characters. Bind the book. Glue the female
Velcro to the backside of each character. On the suspect page, glue
a strip of male Velcro to the page. When reading the story to the
children, they can make a prediction on who switched the smells and
place the character on the suspect page. Allow children to create
their own ending.

Summary
Children will construct, investigate, and problem solve during
this activity. There is something new everyday with The Smelly Mystery.
At the computer
center, dont be surprised to hear the children ask, Wheres
the clue? and respond, In the refrigerator! or shout I
got a clue.
Integration
Strategies for Curriculum Areas
Emergent Literacy
-
Gather
the children at the computer center for story time. Select new
program from The Smelly Mystery. Encourage children to assist
turning the pages of the story (either with a switch, mouse, or
IntelliKeys). During the story, ask questions such as: Wheres
the clue? or Who are the suspects?
-
After
the group reading activity is completed, have children freely explore
The Smelly Mystery program during computer time.
-
Create
a book, based on the Smelly Mystery. Each child could draw/illustrate/write
about who they think switched the smells.
-
Create
a HyperStudio book with the theme of the Smelly Mystery.
-
Talk
about phrases from the program such as: dont be yellow, mustard;
dont spill the beans; and/or the cheese made me do it.
-
Map
the clues from each page.

Math,
Science, and Social Studies
Who did it? Create a rebus chart of the Smelly Mystery characters
(Little Monster, Jerry Bombanat, Yally, Little Laff, Ickky, and Erg).
Before the
story begins have the children place their labeled photo on the rebus chart
to guess who they think will switch the smells. Before the end of the story,
ask the children again who they think switched the smells. Allow them to
change their guess on the rebus chart.
Let
the children predict who switches the smells.
-
Chart
the childrens predictions (example at right).
-
Discuss
how ice cubes are made. Make ice cubes in class.
-
Discuss
right and wrong.
-
Display
a variety of food or objects in the classroom.
-
Discuss
different smells, such as flowers from a flower shop, fish from
the market, food from the grocery store, or food from a restaurant.
-
Make
a case file of each character.
-
Discuss
the different and similar features of each character.
-
Compare
each suspects features.
-
Graph
the childrens predictions using the software program, Graph
Club (Tom Snyder).
-
Print
in poster size.
-
Display
results in the classroom.

Expressive
Arts
After
viewing the program, The Smelly Mystery, invite the children to draw
a picture of who they think switched the smells.
-
Add
different smells to home-made play dough. See if children can identify
the different smells. Sculpt characters from smelly play dough.
-
Draw
characters from the program at the easel.
Display
the childrens Smelly Mystery art work. Have the children
reflect about their drawing. Write each childs reflection
and display with drawing.
-
Capture
an image from the software program or use a photo from a digital
camera. Print onto T-shirt Transfer Paper. Iron onto T-shirts.
Using acrylic paint include the childs hand print on the
shirt.
-
Make
bean bags with iron on transfers of each character from The Smelly
Mystery. Select two children to dress up as Little Monster and
Detective Kerploppus (simple hats and coats). Ask Little Monster
and Detective Kerploppus to leave the classroom. Meanwhile the
other children select and hide the bean bag of the character who
is the evil smell switcher. When Little Monster and Detective Kerploppus
enter the room, they are expected to find the smell switcher (bean
bag). They can ask the other children for clues.
-
Learn
various music lyrics from The Smelly Mystery. For example, in the
grocery store the ice box raps:
-
Ice
ice monster, ice ice monster
-
If
you want the water to freeze
-
Turn
the thermostat to 32 degrees
-
Fahrenheit
to zero degrees or
-
Centigrade
and that was gross
-
Thats
how ice cubes are made

Family
and Community
Print the HyperStudio Smelly Mystery book. Allow children
to check out the book to take home to share with the family. In the classroom
newsletter, describe to parents how the children enjoy the new software
program, The Smelly Mystery, at the computer center.
- Invite a police
officer to the classroom to discuss how they solve crimes.
- Send some smelly
play dough home with each child. Put the play dough in a plastic
zipper bag with a note to parents that includes the recipe.
Cooking/Snacks
- Serve orange
juice and peanut butter with crackers. Talk about how each food item
smells. Can they tell the difference?
- Make smelly play
dough. Recipe: 2 cups flour, 2 Tbs. cooking oil, variety of Kool-Aid
(for different smells), 2 Tbs. alum or cream of tartar, 1 cup salt,
and 1 cup plus 1 Tbs. boiling water. Mix the Kool-Aid with the hot
water before adding to the flour mixture.
Information
on The Smelly Mystery: Publisher:
GT Interactive Software
- System Requirements:
Macintosh system 7.1 or later
- 8 MB RAM
- CD-ROM drive
- Color Monitor
- Mouse
PC 486DDX2-66
(minimum) processor
-
8
MB RAM
-
Super
VGA display
-
CD-ROM
drive
-
SoundBlaster
- Mouse
- (Optional)- External
Speaker

Review
of The Smelly Mystery - Other Integration Examples
 |
View
Thinkin' Things PDf |
 |
View
Green Eggs and Ham PDF |
 |
View
Just Me and My Mom PDF |
 |
Performance
Indicators |
Main
Topics in This Workshop
| Introduction | Planning
Technology Integration|
| Integration Examples | Performance
Indicators|
| Evaluate
This Workshop | Curriculum Integration
Site Map | |
: Login : Register : Sample Workshops : Resources : Products :
: About : Contact
Us : Center
for Best Practices : Our
Mission : Site Map :
|