"When the right software is paired with a computer and enthusiastic children, the computer can sing or draw; tell stories or write stories; play individual games or operate a robot; and take its place beside books, blocks, toys, paint, and crayons in the lives of young children."
- Patricia Hutinger & Joyce Johanson
Literacy Software
Interactive Commercial Software
Storybook types of programs, such as those made by the Living Books and other companies, help children gain early literacy skills by giving them the opportunity to explore the sound and meaning of words which appear on the screen. A selected word can turn into the picture representation in some programs.
A good example of this literacy boosting functionality is found in the software, "Green Eggs & Ham." In "Green Eggs & Ham", when children click on the word "eggs" they are rewarded for their mouse click with a popup picture of eggs, and the word "ham" produces a picture of ham. This helps children learn that words and pictures have meaning.
Check programs to see what options are available to best meet your children's needs. All of these options are aligned with language arts standards to foster emergent literacy behaviors.
For more information about emergent literacy, check the ITLC Online Workshop 1, Literacy Foundations.
The Living Book Series has a variety of software for early literacy. Many of the titles have limited availability, but may already be in your classroom or found on e-Bay or through software clearance warehouses, such as ClassSource.com and Surpluscdrom.com.
Many software programs are available for teachers and children to use to create customized activities and books for the classroom. The Center for Best Practices in Early Childhood identifies such programs as "tool software" because they are used as tools to create a product.
Most tool software programs:
contain a library of clip art
allow the importing of images (either drawings or in digital format)
provide a recording feature (for printing)
offer the opportunity to add text.
Use of tool software often makes activities more meaningful to children because they are part of the creation team. When classroom books are created from programs such as HyperStudio or BuildAbility that use the children's pictures and drawings, these books soon become children's favorites to read again and again and to share with families and visitors.