Illusions versus Technological Advancement. Each time there is a new technological advancement, the illusion changes Video Games Movies/Cinema > Television Expectations: Video Game: to have control, HCI, Cinema: quiet environment, dark, no control, real time Television: relatively quiet, commercials, Breaks Illusion: Video Game: equipment malfunctions, when movies are in video games, the movies and video games mutually break each others’ illusions. Therefore, different types of illusions created by both the computer and cinema are accepted together, then they are working into each other to a point where it wouldn’t be a surprise to see HCI in movie theatres. Cinema: When someone talks, when tape stops rolling, >you pay so much more attention at a movie theatre as if the film is actually taking place right now. If you miss something someone says, you’ve totally missed what they said, and you can’t rewind. Television: HD changes the quality of the picture on television. In the future, when someone sees a commercial for Pepsi, the visual context and sound will be that of cinema and DVD quality. These advertisements (the reason why television was created in the first place) will forever break illusions of movies and actual cinema. However, with digital options like TiVo, people won’t actually be watching the television programming according to the actual time that it is aired, with the aid of technology; people don’t have to keep their TV-Guides next to their couches anymore. In a new light, people will be watching less TV, and more recordings done without commercials or winter warning advisories. Illusions versus Technological Advancement Summ: Each time there is a new technological advancement, the illusion changes. For example, this theory can be used in relation to the difference between watching a movie in a cinema and watching television at home. When watching a movie in the cinema the sound and picture quality is at its best. And your expectations while watching a movie are extremely high. You are expecting it to be totally quiet and you expect to be totally lost in the movie whereas you loose a sense of what reality you are presently in. When watching television your expectations are very different. You expect a lot more control over the illusions that comes along with watching television. For instance, a break of illusion would be when you are watching a television show and a commercial comes on. You can easily control that by turning the channel and viewing another show until the commercial break is over. Also, while watching television you can do a lot of different things at once. This isn’t possible when watching a movie at the cinema. While watching television you can take a bathroom break or go and get something to eat without having to worry about “missing a good part of the show.” When comparing movies to video games, the movie breaks the illusion of a video game, and the video game mutually breaks the illusion of a movie. In the videogame “Grand Theft Auto” the player is thoroughly immerged in the game and trying their hardest to complete the mission. Upon completing the task the player is interrupted by a narrator for five minutes telling them what their next mission is and the guidelines they must follow finish the mission successfully. This is where the illusion break occurs. Cinema illusion is broken when the factual captions/data file are ran across the screen in the middle of the movie. They are here to give necessary background information into the movie being watched, but they however break the illusion.